Скрипт для повышения FPS и быстрой закупки Установка: прописать в cstrike\cfg\autoexec.cfg PHP код: //================================================== //* User Commands *\\ //==================================================
cl_crosshairalpha "9999" // _adjusts opacity of crosshair_// cl_crosshaircolor "4" // _adjusts scale of crosshair_// cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_// cl_crosshairsize "2" cl_crosshairscale "0" // _adjusts crosshairscale_// cl_crosshairspreadscale "0.3" cl_dynamiccrosshair "0" //
//================================================== //* HUD Commands *\\ //==================================================
cl_scoreboard_dead_color_blue "255" cl_scoreboard_dead_color_green "255" cl_scoreboard_dead_color_red "255" con_enable "1" jpeg_quality "100" overview_health "1" overview_names "1" overview_preferred_mode "1" overview_tracks "0"
/=================================================== //* Spiderwebs Commands *\\ //==================================================
rate "100000" cl_cmdrate "66" cl_updaterate "66" cl_downloadfilter "nosounds" cl_interp "0.031" cl_interp_all "0" cl_interp_npcs "0" cl_interp_ratio "1" cl_lagcompensation "1" cl_lagcomp_errorcheck "1" cl_pred_optimize "2" cl_predictweapons "1" cl_resend "6" cl_smooth "1" cl_smoothtime "0.01" cl_timeout "1337"
//================================================== //* Material Commands *\\ //==================================================
mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_parallaxmap "0" mat_reducefillrate "1" mat_specular "0" mat_trilinear "0" mat_shadowstate "0" mat_vsync "0" mat_alphacoverage "0" mat_bloom_scalefactor_scalar "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_queue_mode "2" mat_dxlevel "81"
//================================================== //* Render Commands *\\ //==================================================
r_3dsky "0"
//================================================== //* Rope Commands *\\ //==================================================
rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01"
//================================================== //* Water Commands *\\ //==================================================
r_waterforceexpensive "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "1" // Change to 1 if you want clear water_// r_waterforcereflectentities "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_forcewaterleaf "0" r_waterforcereflectentities "0" mat_wateroverlaysize "8" cl_show_splashes "0"
//================================================== //* Shadow Commands *\\ //==================================================
mat_shadowstate "0" r_shadows "1" r_shadowmaxrendered "9" r_shadowrendertotexture "1"
//================================================== //* Ragdoll Commands *\\ //==================================================
cl_ragdoll_physics_enable "1" cl_phys_props_max "0" cl_ragdoll_collide "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1"
//================================================== //* Sound Commands *\\ //==================================================
dsp_enhance_stereo "0" dsp_mix_max "0.9" dsp_room "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2.0" dsp_water "14" room_type "0" snd_async_fullyasync "0" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducktovolume "0.55" snd_mixahead "0.1" snd_musicvolume "0" snd_noextraupdate "1" snd_pitchquality "1" snd_profile "0" snd_surround_speakers "0" soundscape_flush "9999" suitvolume "0" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1"
//================================================== //* Misc. Commands *\\ //==================================================
blink_duration "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" closecaption "0" datacachesize "128" flex_smooth "0" gl_clear "1" lod_TransitionDist "0" mp_decals "200" muzzleflash_light "0" props_break_max_pieces "0" showhitlocation "1" sv_forcepreload "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" weapon_showproficiency "1" prop_active_gib_limit "0" adsp_debug "0" mp_usehwmmodels "-1" mp_usehwmvcds "-1" soundscape_flush mat_savechanges clear
//================================================== //* Binds *\\ //==================================================
bind "0" "slot10" bind "1" "slot1; cl_righthand 1" bind "2" "slot2; cl_righthand 1" bind "3" "use weapon_knife; cl_righthand 0" bind "4" "slot4; cl_righthand 1"
bind "5" "slot5; cl_righthand 1" bind "6" "cl_righthand 0; cl_righthand 1" bind "7" "go_slot1; cl_righthand 1" bind "8" "go_slot2; cl_righthand 1" bind "9" "slot3" bind "F5" "buy vesthelm; buy deagle; buy ak47; buy smokegrenade; buy hegrenade; buy flashbang" bind "F6" "buy deagle; buy vesthelm; buy m4a1; buy smokegrenade; buy flashbang; buy HEgrenade" bind "F7" "buy deagle; buy awp; buy vesthelm; buy smokegrenade; buy hegrenade; buy flashbang; buy flashbang" bind "z" "say *GERMAN EFFICIENCY STRIKES!" bind "KP_INS" "buy hegrenade" bind "KP_END" "buy deagle" bind "KP_DOWNARROW" "buy glock" bind "KP_PGDN" "buy galil; buy famas" bind "KP_LEFTARROW" "buy mp5" bind "KP_5" "buy ak47; buy m4a1" bind "KP_RIGHTARROW" "buy awp" bind "KP_HOME" "buyammo1" bind "KP_UPARROW" "buyammo" bind "KP_PGUP" "buy defuser; buy hegrenade; buy flashbang; buy flashbang"
bind "KP_ENTER" "buy flashbang" bind "`" "toggleconsole
bind "," "buy flashbang; buy smokegrenade; buy HEgrenade" bind "." "buy deagle; buy vesthelm" bind "\" "toggleconsole"
bind "-" "buy awp"
bind "UPARROW" "buy vesthelm" bind "LEFTARROW" "incrementvar host_timescale 0.25 0.5 0.25" bind "DOWNARROW" "host_timescale 1" bind "RIGHTARROW" "host_timescale 3.5" bind "x" "noclip" bind "k" "say !sspm" bind "l" "say rtv" bind "t" "impulse 201"
Оригинал |